In practice, Floodplains still have the potential to become some of the most fertile lands in the game, but only after they pass through a couple of floods!Īlso, all Floodplains can now support districts, but block placements of all tile improvements, except for Farms and unique improvements that explicitly say they can be built on Floodplains.įloodplains redeem deserts for city development, ensuring a major supply of food. What's more, their bonus yield has been removed (with the exception of Desert Floodplains, which still receive a base yield of +2 Food), and is now a function of the flooding disaster itself. They mark the area which will be affected during Flood disasters. Floodplains can now appear on Plains and Grassland terrain as well, near a River where there are several contiguous tiles of flat land (which aren't part of some other special feature, such as a Volcano's eruption area). Namely, they are not an exclusive feature of desert terrain anymore, but rather a part of the new flooding mechanic. Gathering Storm makes a major change towards what exactly a Floodplain is. Floodplains with bonus, luxury, or strategic resources can be improved as normal. Michel, Etemenanki, and Petra), though Egypt uniquely ignores this limitation, and Nubia can construct Nubian Pyramids on Floodplains. In Vanilla and Rise and Fall, Floodplains tiles cannot typically be developed by any means other than building Farms as it blocks the construction of Districts and Wonders (except for the Pyramids, Mont St. +1 Production with Lady of the Reeds and Marshes pantheon ( +2 Production).+1 Science and Production (in a city with Etemenanki).Blocks construction of Districts and Wonders (in vanilla Civilization VI and Rise and Fall).Yields: +3 Food ( +2 Food may be enhanced by river flooding disasters.).They are found on flat Desert tiles near Rivers. Desert Floodplains are a terrain feature in Civilization VI.